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    <title>Steam-Api on crowbar</title>
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    <description>Recent content in Steam-Api on crowbar</description>
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      <title>Counter-Strike: Global Offensive: Reverse Engineering Valve&#39;s P2P Networking System</title>
      <link>https://crowbar.team/posts/csgo-ip-grabber/</link>
      <pubDate>Sat, 01 Feb 2020 02:00:00 +0000</pubDate>
      <guid>https://crowbar.team/posts/csgo-ip-grabber/</guid>
      <description>&lt;h2 id=&#34;overview&#34;&gt;Overview&lt;/h2&gt;
&lt;p&gt;CSGO&amp;rsquo;s lobby architecture implements a decentralized peer-to-peer topology, where clients establish direct connections to exchange game state and synchronize player actions. This design exposes the underlying &lt;code&gt;ISteamNetworking&lt;/code&gt; interface, which leaks remote peer IPv4 addresses through the &lt;code&gt;P2PSessionState_t&lt;/code&gt; structure. This enables trivial IP enumeration of all players in an active lobby.&lt;/p&gt;
&lt;h2 id=&#34;architecture-analysis&#34;&gt;Architecture Analysis&lt;/h2&gt;
&lt;h3 id=&#34;steam-networking-stack&#34;&gt;Steam Networking Stack&lt;/h3&gt;
&lt;p&gt;CSGO leverages Valve&amp;rsquo;s proprietary Steam networking layer built atop the Source engine. The P2P system abstracts away NAT traversal through a combination of direct connections and relay servers, exposing the following critical structures via the Source SDK:&lt;/p&gt;</description>
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